The Cyberpunk trading card game has surpassed $15 million on Kickstarter, making it the single largest game campaign in Kickstarter’s history — overtaking Brandon Sanderson’s Cosmere RPG, which previously held the record.
Polygon reported the milestone on 1 April 2026. The figure makes this not just a successful crowdfunding campaign but a data point in a broader shift: game-adjacent IP is now regularly outperforming nearly every other category on Kickstarter, including the creative projects — novels, comics, film — that the platform was originally designed for.
The Record in Context
The previous Kickstarter game record was held by Brandon Sanderson’s Cosmere RPG — a tabletop roleplaying game expansion built on Sanderson’s Cosmere fantasy universe, which raised tens of millions of dollars from an established literary fanbase.
The Cyberpunk TCG campaign surpassing that figure is significant because the Cyberpunk franchise is primarily known as a video game IP. Cyberpunk 2077 and its Phantom Liberty expansion brought the CD Projekt Red universe to a mainstream gaming audience, particularly after the game’s 2021 post-launch stabilisation transformed its reception. The Kickstarter result suggests that IP’s fanbase extends well into tabletop gaming — a crossover that the tabletop industry has increasingly relied on but rarely seen convert to this scale in crowdfunding. The Crimson Desert AI art controversy earlier this year is a reminder of how closely gaming communities are watching how their favourite IP is handled at every stage.
Who Made It and What It Is
The Cyberpunk TCG is published by R. Talsorian Games — the company that created the original Cyberpunk tabletop roleplaying game that the CD Projekt Red video games are based on. This is not a licensing deal between unrelated parties; R. Talsorian has owned the Cyberpunk tabletop rights for decades. Their Kickstarter campaign, building on renewed interest following Cyberpunk 2077‘s success, has converted that goodwill into a record-breaking crowdfunding result.
The TCG and Card Game Market in SEA
Southeast Asia has a growing tabletop and card game community. Trading card games — from Magic: The Gathering to Yu-Gi-Oh! to a wave of newer digital-physical hybrid TCGs — have expanded their retail presence across Malaysia, Singapore, the Philippines, Thailand, and Indonesia over the past five years.
The Cyberpunk TCG enters this market with a recognisable video game IP attached. For players who came to the franchise through Cyberpunk 2077, this is a physical version of a universe they already have an investment in. For the existing tabletop gaming community in SEA, it is a significant Kickstarter project that will eventually need to navigate physical distribution into the region.
What the $15 Million Means for the Campaign
Kickstarter campaigns at this scale face specific logistical challenges: manufacturing, international shipping, fulfilment timelines. R. Talsorian’s experience as a tabletop publisher gives them more infrastructure than a first-time creator would have, but the scale is new territory.
Backers who have pledged at reward tiers that include physical cards should expect a production and fulfilment timeline consistent with large-scale tabletop Kickstarters — typically twelve to twenty-four months from campaign close to delivery, sometimes longer at this volume.
The campaign is still active as of this writing. The $15 million figure is a milestone within an ongoing raise.