Mewgenics key art — coming to Switch 2 and PS5

Mewgenics Is Coming to Switch 2 and PS5 — Edmund McMillen and Nicalis Teased Both Ports

Last Updated
April 9, 2026

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Mewgenics Is Coming to Switch 2 and PS5 — Edmund McMillen and Nicalis Teased Both Ports

Mewgenics is heading to Nintendo Switch 2 and PlayStation 5, based on separate teasers posted on March 25, 2026 by the game’s co-creator and the publisher most likely handling the conversion work.

The Teasers

Edmund McMillen — co-creator of Mewgenics and The Binding of Isaac — posted a 14-second video on X with the caption “Oh hi Switch 2!” The clip showed Mewgenics running on Nintendo Switch 2 hardware, debug text visible, clearly a development build. Hours later, Tyrone Rodriguez — owner of Nicalis, the publisher that brought Binding of Isaac: Rebirth to consoles — responded with his own video of the game running on PS5.

Neither post was an official announcement. No release dates, no pricing, no confirmed platform commitments from either party. But both developers have a history of working together, and Rodriguez’s direct involvement is the clearest signal yet that Nicalis is the studio handling console conversion for at least the PS5 version.

McMillen’s Earlier Statements

This is not entirely new ground. McMillen stated in a pre-release Steam blog that console ports were being worked on for 2026. In a Reddit AMA, he described Switch 2 as “the frontrunner” for console release — context that makes the March 25 X post feel less like a casual hint and more like a first look at something already in motion.

What Mewgenics Actually Is

Mewgenics is a cat-breeding roguelite — the long-gestating project from Team Meat that spent years in development before finally launching on PC. Players breed cats with procedurally generated traits, navigate chaotic combat systems, and manage a roster of feline combatants through increasingly hostile runs.

The game launched on PC to substantial critical and commercial success:

Metric Result
Sales — first 36 hours 500,000 copies
Sales — first week 1,000,000 copies
Development budget recouped 180 minutes
Peak Steam concurrent players 100,000+
OpenCritic Top Critic Average 89 / 100
OpenCritic Recommendation Rate 94%

Strong numbers for a niche-looking game that required significant player trust to survive its long development period.

Why Nicalis Makes Sense

Nicalis has a defined lane: quirky, mechanically deep indie games that need careful console optimisation. Isaac: Rebirth, Cave Story+, VVVVVV, 1001 Spikes — the catalogue is consistent. McMillen and Rodriguez have worked together before and clearly maintained the relationship. Rodriguez posting a PS5 build hours after McMillen’s Switch 2 video is too coordinated to be coincidental.

What This Means for Switch 2 and PS5 Players

For Switch 2 owners, Mewgenics would be a meaningful addition to what is still a developing library. McMillen calling it “the frontrunner” suggests it may land there before the PS5 version — though nothing is confirmed.

For PS5 players, Rodriguez’s involvement is reassuring. Nicalis’ console ports have generally been technically solid. The game’s art style and resolution requirements are not demanding, which should make both Switch 2 and PS5 versions straightforward from a porting standpoint.

No pricing has been announced for either platform. The PC version is available now on Steam for players who want to play it immediately.

Source: Edmund McMillen on X, Tyrone Rodriguez on X. Sales data via SteamDB and OpenCritic.

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